

By filling in each of the 10 slots, I granted attribute bonuses and passive abilities for my lord to deploy in battle. I could also devote Glory to Chaos Undivided, a path that spreads power across all four factions in late-game turns.īut here’s Daemons of Chaos’ biggest wrinkle: Not only was I unlocking new units with which to flesh out my armies, but I was also earning interchangeable armor, weapons, and whole new body parts for my Daemon Prince faction leader. The more Glory I devoted to each god’s respective track, the better units I unlocked from that demon’s roster. Rather than harvesting resources or establishing trade routes, the Daemons earn “Glory,” which is used as a tribute to each of the aforementioned Chaos gods. In keeping with the asymmetrical faction design that Creative Assembly continually honed with Total War: Warhammer 2’s excellent DLC packs, the Daemons of Chaos also feel wholly unique in the turn-based layer between battles. Slaanesh’s brutal torture machines made quick work of the enemy flanks, and as my troops whittled away at the enemy’s front lines, I sent in Kharn, my Daemon Prince, to mop up the rear guard. For my first few battles, I fielded my melee-centric Khorne warriors at the center of my army, while pestering the enemy’s archers with airborne Tzeentch units. Image: Creative Assembly/Sega via PolygonĪs the name might imply, the Daemons of Chaos can mix and match units from all four other Chaos factions (the previously announced Nurgle, Slaanesh, Tzeentch, and Khorne), making for some fascinating army compositions. By turn 50, I had only seen about a fifth of the world, judging by the fog covering the rest of the mini-map.ĭaemons of Chaos can devote “Glory” to each of the four Lords of Chaos, or to all four equally, to unlock new units and equipment. Put simply: Total War: Warhammer 3 is huge.


Each faction leader has their own reasons for the journey, and the ensuing fighting, intrigue, diplomacy, and backstabbing take place on an absolutely massive map that’s twice the size of either in the first two games. The demo gave me access to the first 50 turns of Warhammer 3’s campaign, which follows various warring armies in their quest to gain access to the ethereal Realms of Chaos. And although the third entry has yet to even release, it was some of the most fun I’ve had in the trilogy to date. Last week, I spent several hours with the turn-based/real-time strategy game, during most of which I commanded the newest faction. And now, with just under a month until the strategy game’s release, developer Creative Assembly has revealed yet another playable faction: the Daemons of Chaos. Spectral bears, flesh-eating ogres, horny cyclops minions - the previously announced seven factions for Total War: Warhammer 3 were already a rogues gallery of bombastic fantasy creatures.
